Job Details

ID #17320678
State Washington
City Redmond
Job type Contract
Salary USD $35 - 45 per hour 35 - 45 per hour
Source Randstad Technologies
Showed 2021-07-26
Date 2021-07-26
Deadline 2021-09-24
Category Et cetera
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Gameplay Technical Animator

Washington, Redmond, 98052 Redmond USA

Vacancy expired!

job summary:

Gameplay Technical Animator

needed for Contract Opportunity with Randstad Technologies client in Redmond, WA.

Top skills:

  • 5+ years of experience in AAA video game development, with a focus on creating and defining high-quality real-time animation systems
  • Real-time engine experience, ideally in UE4 creating animation blueprints
  • Strong portfolio is required
We are seeking an experienced and motivated Technical Animator, with a proven track record in collaborating with peers to develop and maintain gameplay animation systems. In this position, you are expected to work with our animation systems in to develop and support workflows that empower animators to achieve our animation quality goals, while also achieving our gameplay responsiveness and behavioral goals. It is important that you have good communication skills and able to collaboratively work with peers.

Typical Day in the Role

  • Collaborate with peers in the design and implementation of animation state machines, behaviors, and runtime solutions, in a manner that is consistent with studio best practices
  • Collaborate with engineers and Leads in the creation of animation behavior tools and techniques that allow the building of complex movement systems in a manner that is easily accessible to content creators
  • Problem solve in-game animation implementation issues
  • Support the animation team with any technical animation issues they may have
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation efficiencies and issues
  • Be a positive and creative force in the team, working in a manner that supports and encourages a diverse and inclusive culture

Years of experience required:

  • Must have 5+ years of experience in AAA video game development, with a focus on creating and defining high-quality real-time animation systems
  • Real-time engine experience, ideally creating animation blueprints
  • Experience with Python
  • Self-motivated, creative problem solver, great communicator
  • Ability to give and receive constructive feedback
  • Passion for the industry and an understanding of industry trends and technologies
  • Games experience a strong plus.

Portfolio is required.

location: Redmond, Washington

job type: Contract

salary: $35 - 45 per hour

work hours: 8am to 5pm

education: Bachelors

responsibilities:

  • Design and implement fast, elegant, data driven Maya and MotionBuilder content creation tools
  • Support the art and animation teams with any technical issues they may have
  • Create and maintain concise documentation, and provide training related to Maya & MotionBuilder tools
  • Proactively identify new techniques and technologies that will improve our content creation workflows and pipelines
  • Be a positive and creative force in the team, working in a manner that supports and encourages a diverse and inclusive culture

qualifications:

  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors

skills:
  • Web Design
  • Technical Writing

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

Vacancy expired!

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