Job Details

ID #15381956
State Washington
City Redmond
Job type Contract
Salary USD $35 - 65 per hour 35 - 65 per hour
Source Randstad Technologies
Showed 2021-06-12
Date 2021-06-12
Deadline 2021-08-11
Category Et cetera
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Lighting Artist

Washington, Redmond, 98052 Redmond USA

Vacancy expired!

job summary:

Lighting Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Job Description

We are looking for a contract lighting artist to work on the next big experience in this major AAA title. We're looking for a solid team player with good communication skills who can work with directors, leads, designers, engineers and of course other artists, but also be self-sufficient and work independently as required. You will be creative and flexible, able to follow art direction and concepts and most importantly of all be driven to help us produce the highest quality real-time lighting possible.

Responsibilities

  • Creation of dynamic lighting using our proprietary game engine software.
  • Lighting of narrative / cinematic sequences at a high level of quality.
  • Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics.
  • Document lighting processes and technology.
  • Manage lighting solutions within our memory and performance guidelines.

Minimum Qualifications and Skills

  • Understanding of CG lighting technology, both real-time and pre-rendered.
  • Understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusion, etc.
  • Understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • Ability to digest the art direction and champion executing it in the game.
  • Used to working with the balancing of visual quality and performance requirements.
  • Organization, planning and prioritization skills.
  • Experience lighting CG characters and environments for feature films, or within a real-time game engine.
  • Experienced Photoshop user.
  • Maya experience is also a plus, but not required.

location: Redmond, Washington

job type: Contract

salary: $35 - 65 per hour

work hours: 8am to 5pm

education: Bachelors

responsibilities:

  • Creation of dynamic lighting using our proprietary game engine software.
  • Lighting of narrative / cinematic sequences at a high level of quality.
  • Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics.
  • Document lighting processes and technology.
  • Manage lighting solutions within our memory and performance guidelines.

qualifications:

  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors

skills:
  • Artist
  • 3D
  • lighting (1 year of experience is required)
  • 3D lighting (1 year of experience is required)
  • Game Engines (1 year of experience is required)
  • CG lighting technology (1 year of experience is required)
  • cinematography
  • dramaturgy
  • gaming (1 year of experience is required)

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

Vacancy expired!

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