Vacancy expired!
- Implement UI screens for entire interactive game features including data driven dynamic layouts, animations, and transitions.
- Work from visual comps, motions designs and style guides to translate complex UX wireframe diagrams and UI visual concepts into in-game UI.
- Use Sketch and XAML pipeline to deliver a large scale of UI content.
- Contribute to building up a visual library of Sketch components for use in UI screens.
- Work in a dynamic team environment with a mix of developers, designers, and other technical UI artists to deliver UI screens.
- Portfolio that demonstrates examples of user interface implementation across a variety of projects.
- Focusing on graphic design instead of technical skillset.
- Case studies are very helpful in Portfolio (breaking down process (deconstruction of design)) and creating recommendations).
- Proficient with one or more major UI creation toolsets such as HTML5, Flash, Sketch, Microsoft Blend.
- Adobe Suite experience.
- 5+ years of experience crafting large numbers of UI screens with limited performance budget.
- Sensitivity and discerning eye for typography, graphic design.
- Interest in accessibility and multi-platform scalable UI preferred.
- UI focus not UX.
- Experience with motion design is a plus!
- BS/BA degree in Graphic Design, User Interface, Art, Computer Science, or a related field.
- Portfolio that demonstrates examples of user interface implementation across a variety of projects.
- Proficient with one or more major UI creation toolsets such as HTML5, Flash, Sketch, Microsoft Blend.
- 5+ years of experience crafting large numbers of UI screens – art test will be administered.
Vacancy expired!