Job Details

ID #52078269
Estado California
Ciudad Culvercity
Full-time
Salario USD TBD TBD
Fuente Sony Pictures Entertainment
Showed 2024-07-11
Fecha 2024-07-11
Fecha tope 2024-09-09
Categoría Etcétera
Crear un currículum vítae
Aplica ya

Torchlight Real-Time Engineer

California, Culvercity, 90230 Culvercity USA
Aplica ya

The Real-time Engineer is responsible for developing and supporting Sony Torchlight’s Virtual Production and visualization toolset. This can range from adding custom behaviors for Unreal’s Virtual Camera, to Import/Export support for DCCs, to procedural landscape materials and foliage. In this role, you’ll wear many different hats, develop in many different languages, and work one-on-one with many different filmmakers and artists to customize your tools to their exact needs. The Real-time Engineer will pull from a solid foundation in C/Python, as well as Unreal Engine Blueprints, working alongside the Pipeline Technical Director and Virtual Production Supervisor. Together, this team will continue to architect a state-of-the-art pipeline that empowers filmmakers and artists alike with cutting-edge technical tools, and seamless user experiences. A career at Sony Pictures Entertainment is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry. Responsibilities:

Develop and support tools for visualization, motion capture, real-time rendering, and virtual camera workflows for artists and supervisors alike

Work closely with artists in all departments on pipeline improvements and tool requests

Facilitate and advise on data I/O

Support Rendering efforts, including debugging render issues

Train and support supervisors/artists with use of this pipeline and it's tools

QA tools being developed internally

Essential Skills:

Excellent C development skills

Expert-level Unreal Engine user including Blueprint scripting (Asset Action Utilites, Editor Utility Widgets, Startup Objects etc.)

Familiarity with real-time filmmaking pipelines, data I/O, DCC compatibility

Strong & proven communication and problem solving skills

Experience working with Maya or other DCC software

Experience working in a software development team

Excellent Python skills

Experience creating tools and scripts for Maya and Unreal

Experience with Perforce and/or other source control software

A solid knowledge of Previs and Animation production and its iteration process

Audio experience a plus

A desire to learn from others and to take on increasingly challenging work

A vivid imagination

Software knowledge:

Autodesk Maya

Unreal Engine 5

Perforce

ShotGrid

DaVinci Resolve

Substance Painter

Houdini

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. To request an accommodation for purposes of participating in the hiring process, you may contact us at SPEAccommodationAssistance@spe.sony.com.

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